Initial formula from this Google Doc
Ignoring Monster Physical Damage Reduction, since unknown. Not considering additive Elemental.
| Attribute | Value | Value of 1 Point increase [Points per 1% increase] [Gain if Max] |
|---|---|---|
| Base Damage | 1.1% [0.89] | |
| Enhanced Damage % | 0.23% [4.4] | |
| Attack Damage | 0.30% [3.3] | |
| Strength | 0.30% [3.3] | |
| Critical Hit Chance | 0.49% [2.0] | |
| Critical Hit Damage | 0.049% [20] | |
| Deadly Blow Chance | 0.31% [3.2] 20.27% | |
| Deadly Blow Effect | 0.11% [9.2] | |
| Flat Physical | 0.28% [3.6] | |
| Skill Attack Damage | 1.0% [1.0] |
| Attribute | Active | Value | Value of 1 Point increase [Points per 1% increase] |
|---|---|---|---|
| Total Armor Break | 0.67% [1.5] | ||
| Extra Damage to Bleeding | 0.0% [∞] | ||
| Extra Damage to Burning | 0.0% [∞] | ||
| Extra Damage to Poisoned | 0.0% [∞] | ||
| Extra Damage to Stunned | 0.0% [∞] | ||
| Extra Damage to Frozen | 0.0% [∞] | ||
| Extra Damage to Frostbitten | 0.0% [∞] | ||
| Extra Damage to Stasis | 0.0% [∞] | ||
| Extra Damage to Shadowburn | 0.0% [∞] | ||
| Extra Damage to Monsters Afflicted with Ailments | Inactive | 0.0% [∞] |
| Scenario | Damage | Note |
|---|---|---|
| Tooltip | 1,172 | Character Sheet Damage, ignores Crit Chance, Crit Damage, Armor Break, Extra Damage Modifiers and Skill Attack Damage |
| Critical Hit | 2,909 | Single Crit Hit, ignoring Chance |
| Total Damage (Single Hit) | 2,022 | Expected Average Damage considering Deadly Blow, Crit etc. |
| Attribute | Value | Breakdown |
|---|---|---|
| Total Base | 355 | Base 80 22.54% Enhanced 240 67.61% Flat Physical 35 9.86% Base including Enhanced 320 90.14% |
| Increased Attack Damage % | 230 | Attack Damage 80 34.78% Strength 150 65.22% |
| Effective Crit Multiplier | 1.025 | Non-Crit 1 95.00% 1 Crit 1.5 5.00% 0.075 |
| Deadly Blow Modifier | 1.123 | Non-Deadly Blow 1 65.00% 0.65 Deadly Blow 1.35 35.00% 0.472 |
| Extra Damage Modifier | 1.00 |
| Attribute | Value [Points per 1% increase] |
|---|---|
| Small 35% Enhanced Damage Charm | 7.9% [4.4] |
| Grand 100% Enhanced Damage Charm | 23% [4.4] |
| Large 30% Attack Damage Charm | 9.1% [3.3] |
| Large 50% Attack Damage Charm | 15% [3.3] |
| Small 10 Strength Charm | 3.0% [3.3] |
| Grand 30% Critical Damage Charm | 1.5% [20] |
| Grand 20% Critical Strike Chance Charm | 9.8% [2.0] |
| Small 6 Flat Physical Charm | 1.7% [3.6] |
| Pristine Diamond (20 Physical Damage) | 5.6% [3.5] |
| 100% Deadly Blow Effect | 11% [9.2] |
| 20% Extra Damage to Bleeding | 0.0% [∞] |
Not specifiying a certain element, since casters usually only do one element. Ignoring Hybrid skills. Only showing per Hit damage, without other multipliers like Elemental Breaks, Augment Damage%, Hit rate etc.
Base Damage, or sometimes called Base Damage Scaling is the damage of your skill that it gains per level without any other modifiers. This is usually in the range of [3-30].
| Attribute | Value of 1 Point increase [Points per 1% increase] [Gain if Max] |
|---|---|
Base Skill Base Damage Base Skill Level | 2.0% [0.50] |
Synergy 1 Synergy Value Synergy Count | 0.23% [4.3] |
Synergy 2 Synergy Value Synergy Count | 0.20% [4.9] |
Synergy 3 Synergy Value Synergy Count | 0.28% [3.6] |
Intelligence Int Syn Value Intelligence | 0.15% [6.6] |
Magic Skill Damage | 0.34% [2.9] |
Elemental Skill Damage | 0.34% [2.9] |
Ignore Enemy Resist | 0.0% [∞] 0.0% [∞] |
Flat Skill Damage | 0.22% [4.6] |
| Attribute | Active | Value | Value of 1 Point increase [Points per 1% increase] |
|---|---|---|---|
| Extra Damage to Bleeding | 0.0% [∞] | ||
| Extra Damage to Burning | 0.0% [∞] | ||
| Extra Damage to Poisoned | 0.0% [∞] | ||
| Extra Damage to Stunned | 0.0% [∞] | ||
| Extra Damage to Frozen | 0.0% [∞] | ||
| Extra Damage to Frostbitten | 0.0% [∞] | ||
| Extra Damage to Stasis | 0.0% [∞] | ||
| Extra Damage to Shadowburn | 0.0% [∞] | ||
| Extra Damage to Monsters Afflicted with Ailments | Inactive | 1.0% [1.0] |
| Scenario | Damage | Note |
|---|---|---|
| Damage | 66,734 | Expected Damage |
| Attribute | Value | Breakdown |
|---|---|---|
| Total Base | 461 | Base from Skill Levels 444 96.31% Base from additive 17 3.69% |
| Extra Damage Modifier | 1.00 | |
| Resistance Penalty | 1.00 | |
| Synergy Multiplier | 49.24 | Synergy 1 287.5 5.84% Synergy 2 440 8.94% Synergy 3 398.75 8.10% Intelligence Synergy 3,697.5 75.10% |
| Attribute | Damage | Damage Increase (in %) | Flat per Per Point | Points per Percent (Points to match +1 All Skills) |
|---|---|---|---|---|
| +10 Intelligence Small Charm | 67,750 | 1,017 (1.52%) | 101.65 | 6.56 (17.97) |
| 10% increased Intelligence | 71,745 | 5,011 (7.51%) | 501.14 | 1.33 (3.64) |
| 10% of Intelligence converted to Magic Skill Damage | 77,924 | 11,190 (16.77%) | 1,119.04 | 0.6 (1.63) |
| 50% Magic Skill Damage Grand Charm | 78,083 | 11,349 (17.01%) | 226.98 | 2.94 (8.05) |
| +5 All Skills Grand Charm | 76,057 | 9,324 (13.97%) | 1,864.7 | 0.36 (0.98) |
| +6 Flat Skill Damage Small Charm | 67,602 | 868.5 (1.30%) | 144.76 | 4.61 (12.62) |
| +20% Extra Damage to Burning | 66,734 | 0 (0.00%) | 0 | ∞ (∞) |
| Chaos Gem (+10% Magic Skill Damage, +10 Intelligence) | 70,054 | 3,321 (4.98%) | ||
| Pristine Elemental Gem (+20 Flat) | 69,629 | 2,895 (4.34%) | 144.76 | 4.61 (12.62) |